
Elias Khoury
Lebanese breacher who works close and fast in tight rooms. Calm at the door, decisive through it, and always first into the fight.
Indicative doctrine ratings · tuned in testing
- Callsign
- “Beirut”
- Nationality
- Lebanon
- Theatre
- Middle Eastern Theater
- Role
- Assault / Breacher
- Status
- Standby
More damage in the first seconds of a room.
Holds steady during entries.
Keeps the push moving room to room.
Perks stack across a squad · values tuned in testing
Elias came up in Beirut's hardest streets, where entering a room first meant living or dying on your nerve. He made that nerve his trade.
Fearless and direct, calmest at the moment things get loud. Elias is the operator who takes the door nobody else wants.
Breaching and fast entry. Opens hard points, clears rooms decisively, and keeps the momentum moving through tight, dangerous ground.
First through the door. Elias believes hesitation kills more operators than bullets.
- Close-quarters entries
- Fast tempo
- Tight urban maps
- Leading the push
- Long standoffs
- Hesitation at the door
- Overthinking
- Sitting still
Field doctrine
Assault class guideFront-line rifleman — the kit that takes ground and holds it.
Elias’s read: Breaching and fast entry. Opens hard points, clears rooms decisively, and keeps the momentum moving through tight, dangerous ground.
Own the mid-range
The assault rifle is at its best from ten to forty metres — far enough that SMG flankers can't close, near enough that snipers can't settle. Fight at that distance on purpose. Pick lanes that keep the enemy inside it and step back from any duel that drifts to the extremes of the map.
Make the opening
Lead with a smoke, then swing wide while the enemy is blind. A breach charge on a wall the defenders aren't watching is worth more than any headline kill — it turns a held room into a two-way fight and lets the squad flood in behind you.
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