M4 Carbine
Signature: Assault
A balanced, forgiving assault rifle with clean recoil and reliable damage. The default choice while you learn the maps — competitive in almost any fight.

- Red DotCleaner aiming reference for faster, more consistent target acquisition.
- Vertical GripTightens recoil and hip-fire spread for steadier sustained fire.
- SuppressorHides muzzle flash and keeps you off the minimap — costs a little range and velocity.
- Extended MagMore rounds before you reload — fewer lulls in a drawn-out fight.
- CompensatorCuts vertical recoil so the climb stays flat through a spray.
The M4 is the rifle every loadout is measured against. Clean recoil, honest damage, and a fire rate that sits right in the pocket — there is no map it's bad on and no range it can't hold its own at. It won't out-punch the heavy hitters or out-run an SMG, but it will beat both in the ninety percent of fights that live in the middle.
Pick it up while you learn the game and you may never put it down. Master the M4 and every other rifle becomes a set of trade-offs against a baseline you already know cold.
Almost no first-shot kick and a lazy, predictable climb — the easiest recoil to control in the armory. A vertical grip turns it into a laser at range.
Deals full damage out to 12m, falls off to its floor by 50m. Fight inside the green and it out-trades; past the red, switch weapons or reposition.
Lead: at 900 m/s the round travels fast — hold only a sliver ahead of a runner at distance. Slower rounds need a full body of lead.
Fast, mobile, forgiving up close — for flanks, rooms, and the swing.
Flat and steady for holding lanes — trade at distance where others fall off.
Burst the distance
Past thirty metres, tap two- or three-round bursts and let the reticle settle between them. The M4 stays pinpoint accurate that way while full-auto sprays start to wander.
Auto the corner
Inside a room, hold the trigger. Its fire rate is quick enough to win the surprise duel outright, and the low recoil keeps every round on the chest.
Go quiet to flank
A suppressor barely dents its numbers and keeps you off the minimap — ideal when you want to swing wide and hit the backline unseen.

Wallet is optional. Collectibles are optional and not required to play. WW3 values shown are estimates and not guaranteed. Prediction Markets are free and have no payout.
