Special Forces
Covert operator
A stacked, high-skill kit that flexes to any job — flanks, breaches, and hunts high-value targets.
Suppressed CarbineThe role
Flanker — fast, quiet, and behind you before you turn.
Special Forces hits where the enemy isn't looking. You move fast, stay off the minimap, and arrive in the backline while the front is still busy with everyone else. A single flanker in the right place folds a defence from the inside — cut the reinforcement lane, delete the sniper nest, and be gone before the enemy works out where the pressure came from.
Speed is your armor. You don't win the fights the enemy is set up for; you win the ones they never saw coming. Every plan starts with the angle nobody's watching, and every plan ends with you already moving toward the next one.
The flank. Fast, quiet, and lethal — hit the enemy where they aren't looking, cause chaos in the backline, and be gone before they turn. Aggression with a plan.
- Silent movement
- Breach & clear
- Flexible kit
Tap a weapon slot for its full guide.
Class tactics
Never the expected fight
The front door is a trap for your kit. Flank wide, come from behind, and take the duel on your terms — from a side the enemy has their back to. A fight you start is a fight you've usually already won.
Stay dark
Screw on the suppressor and keep off the minimap; unseen is worth more than range on every flank you'll ever run. Sensor a room before you breach, read the dots, then enter already knowing where everyone is.
Time the strike
A solo flank into a set team just trades you one-for-one. Move when your squad moves — hit the backline the instant the front commits, and the enemy can't answer both at once.
You split the enemy's attention while Support and Medic hold the front. The value isn't only your kills — it's that a defence watching two directions holds neither. Call your flank so the squad pushes the exact moment you land in the rear.
Special equipment
Hides your muzzle flash and minimap dot.
On every flank where staying unseen matters more than range.
Pings enemies in a room before entry.
Toss it, read the dots, then breach.
Silent ranged finisher.
On an unaware straggler to save ammo and noise.
Field upgrades
Earn the specialization path across a life — each tier unlocks as you keep contributing without dying.
Footsteps stay quiet on the flank.
First to aim wins the surprise fight.
One more tool for the backline.
Cover ground between flanks fast.
Silent flanks with the suppressor — hit the backline before they know you're there.
Sensor the room, then hold the flank they don't expect.
Unlock progression
What the kit earns as you climb its career — every tier opens by contributing to the win, not by paying for it.
- StartSuppressed carbine + motion sensor
Stay dark; see the room before you enter.
- Rank upThrowing knife
Silent finisher that saves ammo and noise.
- Keep contributingExtra grenade + fast-ADS path
One more backline tool; win the surprise peek.
- Class veteranSilent-move field upgrade
Footsteps stay quiet on the flank.
- MasterySprint specialization
Cover ground between flanks before they reset.
Matchups
Special Forces · Spec Ops typeHow this class trades against the others, from the shared type chart — the same logic the card game and the 2D battle use.
Beats Recon and static Support; loses to coordinated squads that watch their six.
Splits enemy attention while Support and Medic hold the front.
Wallet is optional. Collectibles are optional and not required to play. WW3 values shown are estimates and not guaranteed. Prediction Markets are free and have no payout.


