Desert Eagle
Signature: Assault
The heaviest sidearm on the board — huge damage, heavy kick, and a small mag. It rewards a steady hand and punishes a panicked trigger.
- Micro DotCleaner aiming reference for faster, more consistent target acquisition.
- Extended MagMore rounds before you reload — fewer lulls in a drawn-out fight.
- CompensatorCuts vertical recoil so the climb stays flat through a spray.
The Desert Eagle is a hand cannon. The .50 round does in one hit what other sidearms need three for — a genuine one-or-two-shot threat that turns your backup into a primary in a pinch. The trade is a heavy kick and a magazine you empty fast.
It's the sidearm for players who'd rather hit like a truck than spray, and who trust their aim to make the small mag last.
A brutal kick and a slow reset between shots. Recovery time between rounds is real — place the first shot well and the fight's over before the recoil matters.
Deals full damage out to 10m, falls off to its floor by 40m. Fight inside the green and it out-trades; past the red, switch weapons or reposition.
Fast, mobile, forgiving up close — for flanks, rooms, and the swing.
Flat and steady for holding lanes — trade at distance where others fall off.
Make the first shot count
The .50 hits hard enough to end a fight in one or two. Place the opener center mass and the heavy recoil never gets a say.
Pace the recoil
Let the sights recover between shots rather than mashing — the Deagle rewards a steady trigger over a fast one.
A primary in a pinch
With this much punch, a dry primary isn't a death sentence. Swap and finish the duel like you never ran out.
Wallet is optional. Collectibles are optional and not required to play. WW3 values shown are estimates and not guaranteed. Prediction Markets are free and have no payout.
