[Mode Guide]
LIVETeam Deathmatch
Two teams. First to the kill limit wins. The best place to learn Grunts.
Team Deathmatch — In Action
1
Overview
Team Deathmatch is the flagship mode and the fastest way to learn the game. No objectives to juggle — just fights, positioning, and squad timing. Every map has a rhythm, and TDM is where you learn it.
2
Win Condition
The first team to reach the score limit wins. If time runs out, the team with the higher score wins.
3
Team Structure
- 4v4 up to 12v12 depending on the map
- No fixed roles — bring what the map needs
- One or two Recon players for lane control, the rest Assault
4
Match Flow
- 1 Opening: teams contest the center lanes and set the early tempo.
- 2 Mid-match: fights settle into 2–3 active lanes; rotations decide momentum.
- 3 Closing: as the score nears the limit, hold your winning lanes and stop feeding.
5
Scoring
- Kill100 XP
- Assist50 XP
- Multi-KillBonus XP
- Revenge / ComebackBonus XP
7
Best Weapons
8
Best Maps
9
Beginner Tips
- Play Assault and stay near a teammate.
- Learn one lane per map before roaming.
- Do not reload in the open — use cover or swap to pistol.
10
Advanced Tactics
- Control the center early, then trade it for a safer winning lane.
- Watch the score — near the limit, discipline beats aggression.
- Rotate as a pair so you never feed the same corner twice.
11
Intel Study Angles
- Will East win tonight's Taiwan match?
- Will any player break 30 kills?
- Will TDM on Donbas Woods end under 12 minutes?
Intel Picks are free and use Intel Points only — no wagering, no payout. WW3 earning estimates are not guaranteed and may vary by platform, rules, events, and eligibility. NFTs are optional and not required to play.