Missile Operator
Overhead fire support
Command the fight from above with a bird's-eye view and call in guided missiles. Each shot is expensive — pick your targets like they matter.
Guided MissilesThe role
Standoff fire — reach out and delete armor and air.
The Missile Operator reaches across the map and removes things. Guided fire locks down the sky, shatters armor columns, and rains down on held positions from a safety no rifle can contest. When the enemy commits a tank or a gunship, you're the reason they think twice — a good operator makes half the map a no-go for anything expensive.
You are immobile and fragile, and every launch gives your position away. That's the whole game: pick a hidden line, make the first shot count, and be somewhere else before the counter-battery arrives. Patience between shots is worth more than any single kill.
Reach out and delete. Lock down the sky, shatter armor columns, and rain guided fire on held positions from safety. Immobile and fragile — pick a hidden line and make every shot count.
- Top-down battlefield view
- Guided missile strikes
- High cost per shot
Tap a weapon slot for its full guide.
Class tactics
Fire and vanish
Your launch smoke is a flare that says exactly where you are. Take the shot from concealment, then move — a second launch from the same spot is a gift to every sniper and flanker who just watched the first one.
Air and armor only
You're wasted on infantry. Every missile is a tank or a gunship's worth of value — hold your fire for the target that actually justifies the tube, and let the riflemen handle the riflemen.
Pre-lock the lane
Sight the crossing the enemy armor always takes and hold the lock before it arrives. The shot's already yours the moment it noses into the open — you're just waiting for it to make the mistake.
Recon and Drone pilots mark the target; you remove it from the map. Set up where their spots feed you clean locks, and the kill chain runs itself — they find it, you finish it, and the enemy's armor never gets to matter.
Special equipment
Locks and kills armor and air at range.
From cover with a clean lock — then move before counter-battery.
Marks a target for every teammate.
On the tank the whole team should focus.
Warns of incoming missiles.
Always on when armor is hunting you.
Field upgrades
Earn the specialization path across a life — each tier unlocks as you keep contributing without dying.
Second missile away sooner.
Carry another for a two-target salvo.
Engage from further out.
Survive the return fire.
Lock-and-move: delete armor from cover, then reposition.
Hold a covered angle with extended lock range, denying the vehicle lane.
Unlock progression
What the kit earns as you climb its career — every tier opens by contributing to the win, not by paying for it.
- StartGuided missile battery
Lock and kill armor and air at range.
- Rank upTarget designator
Mark the tank the whole team should focus.
- Keep contributingSecond missile + lock-range path
Salvo two targets; engage from further out.
- Class veteranCountermeasure-detect field upgrade
Warning on incoming missiles hunting you.
- MasteryBlast-resist specialization
Survive the return fire your launch invites.
Matchups
Missile Operator · Missiles typeHow this class trades against the others, from the shared type chart — the same logic the card game and the 2D battle use.
Nothing hard-counters it.
Beats air and armor; loses to Special Forces flankers and Recon.
Recon and Drone pilots mark the target; you remove it from the map.
Wallet is optional. Collectibles are optional and not required to play. WW3 values shown are estimates and not guaranteed. Prediction Markets are free and have no payout.
